Friday, July 30, 2010

Stranded

Back Story:
You find your self on a large island, you quickly notice a Dense Forest, Strange Ruins, and other miscellaneous land marks around the island. You're ship-wrecked on a island with only the clothes on your back, attempt to survive the harsh environment of The Island. Come nightfall you begin to hear strange sounds and notice shadowy figures moving throughout the underbrush, with nothing to defend your self other then a small stick you cower in fear under your tent and pray for the sun to rise.

Plans:
  • Help create, or destroy the environment
  • Take shelter from the tropical storms
  • Fight, Hunt, Build and generally survive
  • Hunt for food, search for fresh water, and create a shelter to live in
  • Create a unique variety of pre-made structures and tools
  • Bestow your loyalty to a tribe
  • Listen to the ambient sounds of the forest
  • Beware of the dangerous inhabitants of The Island
  • Tame the beasts of the forest
  • Choose your method of survival, whether it be by combat, or hard work.
  • Discover the secrets of The Island
  • Survive!


Plans:
APETA: After Previous Estimated Time to Arrival
ETA: 1 Week
I'm going to spend the next week or so on a "Efficient/Final" pathfinding system. Bots and such usually take up the most of my time when I am working on a project. I'm going to create multiple separate modules for this, each Module will contain a different "Personality" for their Bot. These "Personalities" will most likely be "Aggressive","Defensive","Guard" and "Passive". Server Moderators will be able to spawn these with a single command, a example can be found at the bottom of this post.


ETA: 1 Week/APETA
I'll create GUI's, Crafting Schematics, Plants, Structures, and such.

ETA: 1 Day/APETA

I'll begin to populate the map with Animals, Points of Interest, and Vegetation.

ETA: 2-4 Days
Public server will be hosted, and Stranded will be distributed to selected third parties for public hosting, and distribution.

All of the stated functions will only be completed one my resource requirements are met, this includes Models, and textures.

Command: /DCB [UniqueID/Name] [Flags] [PermaSpawn]
Note: UniqueID is for pre-created Bots.
Ex: $UID[1] = "Vendor1A";

Birth of The Blog!

Today marks the birth of "Desolation's Modifications". The blog will contain updates on all of my current and upcoming modifications. I'll begin to populate the blog with updates almost daily, I hope that you all take the time to read my posts thoroughly, I also look forward to taking a active part in the community.

Want to help?
If you want to help, take your time to click the ads that can be located either below, or to the side of my posts. These will give me $0.25 each towards Google Adsense credit.

Thank you all for helping make this possible.